NVIDIA Broadcast v1.4 Introduces New Eye Contact Feature


The Broadcast app by NVIDIA is primarily made for livestreaming and video conferencing, and in a recent new release (1.4), the company added an interesting eye contact feature that’s currently in beta.

Though it’s not particularly groundbreaking, it does show how more and more of what we’re seeing on screens may not be as it seems.


AntVR Shows Off Glasses That Instantly Switch Between AR & VR


At CES the company unveiled it’s mixed waveguide AR optics glasses that can switch between see-through AR mode, and black out into VR mode.

AntVR showed off 3 versions of the optics, a 6mm thick one with 56° FOV, 9mm thick with 85° FOV, and 10.5mm thick with 120° FOV. Interestingly, the thickest version uses 2 displays per eye (half above and half below) to achieve this.


A Look At The KAT Walk C 2 Virtual Reality Treadmill


Last month VRScout took a look at the KAT Walk C 2 virtual reality treadmill. This thing apparently supports all headset types and games/apps which have free locomotion options, allowing you to walk, run and crouch in 360 degrees for increased immersion. It’s available for $1299.

It seems this category of device is in it’s very early stages, and I’m curious to see how it all develops.


SIRIUS Goggles Designed For When You’re On The Mountainside


At CES earlier in the month, Swiss company Ostloong Innovations unveiled their SIRIUS augmented reality goggles, aimed at skiing and snowboarding enthusiasts.

The goggles display GPS location data, cellular data, and also have a HD camera which can livestream.


Seoul Mayor Announces New ‘Metaverse’ For The Korean City

Seoul Gov

From XRToday: “This Monday, South Korea’s Seoul Metropolitan Government announced that its Metaverse platform for public service relationships is now open to the capital’s population.

The Mayor of Seoul, Oh Se-hoon, introduced the public launch of Metaverse Seoul which according to Se-hoon is a place of communication for the region’s citizens.

Metaverse Seoul allows its users to access various public services and resources within an immersive virtual reality (VR) environment.”


Companies Team Up To Bring Holographic Gaming To The Masses


Holographic display designers VividQ have teamed up with the world’s leading waveguide designer Dispelix and have created a “waveguide combiner that can accurately display simultaneous variable-depth 3D content within a user’s environment.

For the first time ever, users will be able to enjoy immersive AR gaming experiences where digital content can be placed in their physical world and they can interact with it naturally and comfortably.”


British Traffic Officers Using Varjo Headsets For XR Training


Varjo recently wrote a case study on how their headsets are being used by MXT and the UK gov’s National Highways organization to train their officers using mixed reality.

The headsets combine with a car attached motion rig as a way to simulate some of the different scenarios they may face while on the roads.


Magic Leap 2 AR Headset Gains New Medical Certification

Magic Leap

Magic Leap CEO Peggy Johnson announced last night during the AMD keynote at CES that Magic Leap 2 has earned an IEC 60601 certification. This allows Magic Leap 2 to be used both in an operating room as well as in other clinical settings, and means surgeons can keep their focus on the patient during procedures instead of turning to look at other screens.


Virtual Reality Version Of Colossal Cave Classic Out This Week

Sierra On-Line

Colossal Cave, a VR remake of the classic text-based Colossal Cave Adventure, has been developed by Sierra On-Line, and arrives this week (Jan 19) on Meta Quest 2 (as well as other non-VR platforms).

This seems like a really good example of a potentially hyper immersive experience that can be had with VR. It’ll be interesting to see the reviews once released.


DigiLens Inc. Introduces ARGO Extended Reality Sunglasses

DigiLens Inc.

According to DigiLens, the ARGO is the first purpose-built, standalone AR/XR device designed for enterprise and industrial-lite workers.

The glasses offer voice and gaze recognition, spatial awareness, a 48MP camera, and multiple microphones for picking up the users voice in noisy industrial environments.


RealWear Unveils Their Next Generation Assisted Reality Headset


RealWear unveiled RealWear Navigator 520, its next generation rugged assisted reality headset for frontline professionals, with an upgraded and fully redesigned viewing system, they call the HyperDisplay.

These headsets are aimed at enterprise customers, especially for on-site and training purposes. Remote workers can see and interact with the on-site staff via the headsets to visually guide them.


The Sol Reader – A Unique Headset With E-Ink Displays

Youtube / SadlyItsBradley

Youtuber SadlyItsBradley recently uploaded a video of his time trying out the Sol Reader, a simple lightweight headset that has e-ink displays, and is designed for reading ebooks.

The device has wifi and bluetooth built in, so it would be cool to see if you could hook up a keyboard and run a text console through it.

Version 1 is slated for release later in 2023.


More Details On HTC VIVE XR Elite Mixed Reality Headset


Following the post from a few days ago, HTC announced the VIVE XR Elite standalone mixed reality headset at CES. We now know that it will be available in late February for $1100, with pre-orders opening now.

It’s hardware follows current trends, using pancake lenses to reduce size, and being powered by the same Snapdragon XR2 Gen 1 processor seen in most other standalone headsets.

The dual LCD displays have a resolution of 1920×1920 each, and “up to 110 degree” field of view.


Lumus Launches Augmented Reality Z-Lens At CES 2023


AR glasses designers Lumus have updated their 2D Maximums system with the 2nd gen version of their Z-Lens waveguide architecture, allowing them to shrink the projector modules by 50%.

The company claims the new upgrades enable 2K resolution per eye. More details about how they achieved this are on their site.


Vrgineers Announce Wireless Module For Ultrawide FOV Headset


The company worked with IMRNext to create a belt-style Wi-Fi module to stream 4K resolution per eye wirelessly.

The current version of the ultrawide FOV XTAL headset is used in pilot training systems for professional and military clients, as well as in other enterprise settings.


Shiftall’s Ultra-Lightweight Headsets Launching Early 2023


At CES 2023, Shiftall announced two versions of the MeganeX ultra-lightweight VR headsets coming in March 2023. The MeganeX ($1699) and MeganeX Business Edition ($TBD) both are equipped with a 5.2 K/10 bit HDR micro OLED display by Kopin and pancake lens by Panasonic. It supports 6DoF and works with SteamVR.


Holoride Launches In-Car Virtual Reality Device For Any Vehicle


In-car VR company Holoride announced the launch of Holoride Retrofit, a new device that can bring VR content to any vehicle.

The device is roughly the size of a smart speaker and allows passengers to connect up to 2 VR headsets at a time via bluetooth to play multiplayer games or other apps on the go.


ION3 Digital Scent System For Virtual Reality Is Announced

OVR Technology

OVR Technology just announced the ION3 wearable scent system at CES 2023. The ION connects to both desktop and mobile VR headsets, and aims to increase immersion.

It includes 4 base scent catridges, which can be mixed to create thousands of potential smells.


HTC’s Potential Quest Pro Competitor, The Vive XR Elite


Rumors of HTC’s Vive XR Elite headset may be proven correct this week as CES 2023 kicks off.

Official announcements withstanding, it seems like the headset will be priced around $1400, and will be completely standalone, targeting Meta’s Quest Pro directly. It also apparently has high resolution passthrough, allowing users to read phones/laptops whilst wearing it. More details soon.


New Haptic VR Glove Uses Electroshocks To Simulate Touch

AI Silk

Japanese wearables company AI Silk recently announced their new ‘Lead Skin’ soft haptic glove for VR. What’s interesting is that it uses conductive fibers to not only measure movements through current impedance changes when they stretch, but it also can deliver small electric shocks to various parts of the hand to simulate haptic feedback, foregoing bulky motors.